The lowest damage I have had on any of these characters is 40k, but even that works just fine. Having run at least 3 different characters and classes through Torment 1 now, I am pretty confident in saying that any character with 60k health, 500k toughness and a bit of healing should be able to run Torment 1 with ease. My rule of thumb is: "can I kill a goblin in solo mode?" If not, why are you here? The difference between healing and toughness is that after your HP gets low, it will become nearly impossible to regenerate back to full without waiting around for potion cooldowns. You usually have to play for a few minutes to see if you are healing enough to farm a torment tier, 2-4 elite packs will tell me if I've got enough as a whirlwind barb. Overall, lean heavier toward armor/all resists than health as it also increases the effectiveness of your healing. If any of these things are able to one-shot you, get more health and toughness. The things I use to gauge if I should be running a torment tier or if it is too hard.Īny class should be able to run through a few poison pools, get out of a frozen area without dying, and take a melee hit or two from most elites of the current tier. For Hardcore, you are obviously going to need higher levels of toughness and gear in general to farm the same tiers consistently.įor reference, I mostly play a whirlwind barb: My experience is SoftCore, so my goal is to reduce the amount of dying, not necessarily eliminate it 100%. As OP, I put together what I know and update as we get more info together. A Wizard friend with 90k damage and 300k toughness farming Torment 2. I have a DemonHunter friend with 100k damage and 500k toughness farming Expert. #1 So I've been playing a good bit of Diablo 3 with some friends and everyone seems to be asking the question about what their stats should be like.
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